Vitality is one of my least favorite damage types for pets, but I have just enough % rr here and conversion that it seems to work.īut Elemental type will get more deep and more fast. ![]() I’m quite sure a deep SR elemental conjurer would be possible, but I felt the path of least resistance for a deep SR conjurer was through gear that has vitality conversion. The Dungeon that connects Deadman's Gulch with the area near Homestead. I wouldn’t be able to keep my arms or Marrow Band ring which generate additional pets (conjurer is really strong with 4 pets and temps, I tried to give it more pets here)… the arms for DPS, the ring to pull aggro off my toon (when you have Fabius chasing you in SR115, you’ll appreciate that pet and its aggro more than a little more damage type % DPS increase, imo). Mountain Deeps Another Treasure Trove found off the usual routes is in the Mountain Deeps. It is a terrible place filled with terrors that should never see the. But to keep elemental would be a fundamentally different build with different devotions, different gear. Underneath the mountains to the south, there is a cavern system we call the Mountain Deeps. If you want to farm Bloods by killing heroes, there are several that have good chances to drop it. It's still the quickest and easiest one as far as I know. Most efficient way to farm Bloods/Hearts/Matters is to farm Dynamite at the usual places and then farm the Treasure Trove in the Mountain Deeps. They can be found scattered throughout the world of Cairn, however following the Grim Dawn they have fallen to ruin or become corrupted by sinister forces and will require restoration or cleansing in order to earn Devotion points. It takes barely any extra time to check all the possible locations, so you might as well. Shrines are a means of earning Devotion points. If done properly they can beat all game content and push SR100 in my experience with builds I’ve made / builds I’ve seen others post. Mountain Deeps Treasure Trove nerfed title - bad luck or Nerfed - ran it 10 times just now checking the first 2 close locations - no chest. I have made plenty of elemental / fire / cold / lightning conjurers, they’re fine. ![]() But, the best balance and healy devos are that direction for pets, blue + gold (healing rain). I pump up the bird’s aura (and a little in the dog for fire → vitality and DA) to get as much flat for vitality conversion as I can.ĭevos, devos, devos… I hate using blue and gold, they’re boring… Mogdrogen the Wolf is where it’s at for pets. Curse of Fraility + Devouring Swarm skills are used for -% vitality rr, perfect for the converted damage type. The Mountain Deeps is an area in Act 2 and connects to Deadmans Gulch and Prospectors Trail. The shield gives a nice damage bonus indirectly to the pets and has great defensive stats for the toon.Īlmost all physical and elemental damage is converted to vitality damge ( Bonescavanger arms + Marrow Band for phys, Lunal’Valgoth belt + Spiritbinder ring for elemental converstion). The Nature’s Regalia set is (imo) the easiest two-of-a-kind pet set to use and make damage into what you want. ![]() The toon centers around two briars, they are really tough pets. 1.1.9.6 version below, swapped out Zaria for Heart of Mountain, stole points from the hound to put in Mog Pact, found a few points for the briars, etc.
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